Feb 02, 2007, 04:41 PM // 16:41
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#21
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Wilds Pathfinder
Join Date: May 2006
Location: The Netherlands
Guild: The Biggyverse [PLEB]
Profession: Me/
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Quote:
Originally Posted by Bastian
I think we agree here. I'm not sure what you are getting at, but the templates make it so only 1 PvP slot is really ever needed. Additionally, I know that PvP characters can't switch armor. However, in the past, PvE characters had an advantage there because they could. That meant, you could bring energy armor and health armor. Or a superior headpiece and a minor headpiece. This way you could maximize your efficiency, health, and energy no matter what DP you were at. Since this has been changed so that you cannot armor swap, the only difference between the two characters is purely aesthetic.
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Well, this way I only have to select on of my PvE proffessions and doubleclick the armor I want/need. If I need a Warrior or Paragon, I make a new PvP character. That's what I was getting at
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Feb 02, 2007, 04:50 PM // 16:50
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#22
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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People have have been asking this since the conception of GW.
Don't hold your breathe.
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Feb 02, 2007, 05:18 PM // 17:18
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#23
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Pre-Searing Cadet
Join Date: Jul 2006
Guild: Nukem till they glow
Profession: W/Mo
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Quote:
Originally Posted by Bankai
Yeah. They were overpowered. But think of this, they also enabled lame solo-farming. Solo-farming isn't fun. People should play with more groups of 8.
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"Solo-farming isn't fun." Who are you to tell me what is fun and what isn't fun? How about you do what you want in the game and others do what they want in the game and if they enjoy "solo-farming" (as long as it's not a bot) then so be it.
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Feb 02, 2007, 05:19 PM // 17:19
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#24
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Krytan Explorer
Join Date: Apr 2005
Location: Denmark
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No way. That the skills are designed for (and balanced for) PvP is what makes PvE in Guild Wars so much better than in other games. There are some exceptions, but we should get less of them, not more.
I play PvE almost exclusivey, and never farm. That is just boring. I play the storyline, do quests, and explore.
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Feb 02, 2007, 05:33 PM // 17:33
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#25
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Furnace Stoker
Join Date: Apr 2006
Location: Cheltenham, Glos, UK
Guild: Wolf Pack Samurai [WPS]
Profession: R/A
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Quote:
Originally Posted by Deagol
No way. That the skills are designed for (and balanced for) PvP is what makes PvE in Guild Wars so much better than in other games. There are some exceptions, but we should get less of them, not more.
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Finally, someone else here gets it...
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Feb 02, 2007, 08:51 PM // 20:51
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#26
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Frost Gate Guardian
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Farming is the only thing I have to do, unless I want to sit around farming fame in HA. I love to farm not because of the loot (nice side effect though) but because I want to farm things that people have never done before. All of my money goes towards new skills.
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Feb 02, 2007, 09:30 PM // 21:30
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#27
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Krytan Explorer
Join Date: Dec 2005
Profession: E/Me
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/not signed
I'm a big fan of PVE'ers not being forced to PVP and vice versa, but the two should still be the same game. Nobody should have to learn two sets of skills if they want to play both.
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Feb 02, 2007, 10:10 PM // 22:10
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#28
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Banned
Join Date: Nov 2005
Profession: E/Me
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/unsigned for the record
Anet has, from the start, worked to equalize PvP and PvE, within reason, and for a reason. They've also frowned on professional farmers from the start.
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Feb 02, 2007, 10:24 PM // 22:24
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#29
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Frost Gate Guardian
Join Date: Mar 2006
Guild: The Tools
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I PvE exclusively, and I think this is a lame idea.
Quit worrying about your precious skills getting nerfed and learn how to play the game, with more than one build.
I could care less how they buff, nerf, or whatever they want to do.
Hell if ANet removed my most favorite skill or spell(not that I really even have one/any), I could care less. I figure they have valid reasons for doing what they do, and I dont spend a lot of time second guessing their decisions.
Change up your build, try to enjoy the fact that you are playing a game that is constanly evolving.
Quit asking 'why did Anet do this to me ?', and go out and do something for yourself, ie:find a better way to accomplish what you want, find something no one else has, who knows, you might just discover the next big thing in builds ??
That is where I think the strength of the game lies, and for those not realising it, I kinda feel sorry for em.
In closing I am not trying to flame anyone, the OP has his/her reasons for the way he/she feels, and they are just as valid as my reasons for the way I feel. Clearly a difference of opinion, but thats all right.
Last edited by Grais; Feb 02, 2007 at 10:27 PM // 22:27..
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Feb 02, 2007, 10:39 PM // 22:39
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#30
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Academy Page
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Quote:
Originally Posted by Bankai
Ok, because you like powerful skills, in the next chapter ANet will add pve-only skills that say "You deal 1.000.000 damage to all monsters on this map. Then you win the game" and "Your party can't die for the next 600...1800 seconds".
Yeah. They were overpowered. But think of this, they also enabled lame solo-farming. Solo-farming isn't fun. People should play with more groups of 8.
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solo farming is fun when you approach it like a puzzle, solo farming is fun when you solo farm where no one else does, with a class no one else does it with, we don't need buffs for solo farming, we just need creativity
edit: I also think that making pve skills independant of pvp skills is somewhat lame, I have had problems with some nice balance being tweaked because of them, but I also know they have had problems with some nice skills being tweaked because of us
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Feb 03, 2007, 03:02 AM // 03:02
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#31
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Krytan Explorer
Join Date: Dec 2005
Location: Ascalon
Profession: R/
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the suggestion is to skill balance, is to double the number of skillz in GW? lol
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Feb 03, 2007, 04:31 AM // 04:31
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#32
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Well, remember that some nerfs are not due PvP, some are due to 'abuse' in PvE (to much easy farming, hee hee)
Its easier to weaken monsters than making skills act diferently in PvP and PvE. Remember that the nerfs affect the normal skills the monsters have. They get skill changes too!
Anytime I leave the game for a week or a month, I notice some monsters are a bit weaker... when I came back to all Prophecies areas with the same Build I've been using since my character first got to Ember Camp (and I keep using it fro most PvE since then, Lich, Glinth, Kuunavagh, Shiro, Varesh and Abaddon killed by the same build, yay!), I found that monsters died faster... and, even acting more 'smartly' scaping from some traps and not falling in surround manouvers, they kept diying faster than when I played long time ago.
No changes in my build, no changes in my armor (Krytan bought long time ago in my fisrt trip to Cantha) no changes in my equipment, not even using my heroes, I dealt the same ammount of damage (a monster who took 50 from a flare kept taking that damage)... All the same, they die faster... I got better? Impossible, since when I notice that is after staying away from the game for some time...
There is only one possible answer left: they have less Health.
Alas, is not fair to make people learn how to use again all the skills to play in PvP, I can get o PvP and plan my skills according to the skill I always use. And I must say It works nice for me (More than once I got lucky with my build and the enemy needed 5 people to take me down, it's funny kill two of them, then 3, an then looking them gtting angry, gather and join to kill just one poor little girl, XD)
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Feb 05, 2007, 06:22 PM // 18:22
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#33
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Wilds Pathfinder
Join Date: Jul 2006
Location: Away from you.
Profession: W/
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I personally don't like PvP characters. no effort is put into them, they have no life, no personality. You just create them at max level and pop whatever stats you want into them. Ew.
So I often use max PvE characters in scrimmages, GvG, AB's, and others. I don't think the systems should be seperated.
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Feb 05, 2007, 08:55 PM // 20:55
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#34
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Lion's Arch Merchant
Join Date: Nov 2005
Profession: Mo/R
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/signed. Of course the skills on PvE chars should auto change to PvP version if a person brings the char into a PvP arena.
After the last update and having a casual guildie literally BEGGING me for money cuz he isn't doing anything significant with his shoutagon and another asking for 2 platinum so that he can replace his jagged bone minion master.....I think I support this much much more...totally underestimated the amount of totally broke people who plays 20min a day way lol.
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Feb 05, 2007, 09:03 PM // 21:03
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#35
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Lion's Arch Merchant
Join Date: Nov 2005
Profession: Mo/R
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/signed. Of course the skills on PvE chars should auto change to PvP version if a person brings the char into a PvP arena.
After the last update and having a casual guildie literally BEGGING me for money cuz he isn't doing anything significant with his shoutagon and another asking for 2 platinum so that he can replace his jagged bone minion master.....I think I support this much much more...totally underestimated the amount of totally broke people who plays 20min a day way lol.
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Feb 05, 2007, 09:03 PM // 21:03
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#36
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Lion's Arch Merchant
Join Date: Nov 2005
Profession: Mo/R
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/signed. Of course the skills on PvE chars should auto change to PvP version if a person brings the char into a PvP arena.
After the last update and having a casual guildie literally BEGGING me for money cuz he isn't doing anything significant with his shoutagon and another asking for 2 platinum so that he can replace his jagged bone minion master.....I think I support this much much more...totally underestimated the amount of totally broke people who plays 20min a day way lol.
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Feb 05, 2007, 09:37 PM // 21:37
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#37
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Desert Nomad
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Quote:
Originally Posted by Deagol
No way. That the skills are designed for (and balanced for) PvP is what makes PvE in Guild Wars so much better than in other games. There are some exceptions, but we should get less of them, not more.
I play PvE almost exclusivey, and never farm. That is just boring. I play the storyline, do quests, and explore.
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Deagol's got it right.
/not signed
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Feb 06, 2007, 11:55 AM // 11:55
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#38
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Pre-Searing Cadet
Join Date: Feb 2007
Location: Belleville, IL, USA
Guild: The Eutonic Knight [TEKS]
Profession: E/D
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I pretty exclusively play PvE except for when I need a skill unlocked. I do think it's kinda bogus that we get skills nerfed/buffed because of PvP, however PvE is NOT the realm that decides how will skills work with/against each other. PvP ONLY puts builds against each other, where as in PvE you're dealing with other factors as well. Besides, we're not the only ones getting nerfed/buffed. The mobs use the exact same skills as we do, with the exception of the monster-only skills.
/not signed
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Feb 06, 2007, 01:49 PM // 13:49
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#39
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Krytan Explorer
Join Date: Aug 2005
Location: Ohio
Guild: XoO
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bad idea, never gonna happen
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Feb 06, 2007, 07:38 PM // 19:38
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#40
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Jungle Guide
Join Date: Jun 2006
Profession: W/N
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While this is a bad idea, forcing the whims of the PVP crowd onto the PVE Players is just as much a bad idea. As it is, A-Net primarily caters to the PVP crowd while keeping the PVE Horde fed on a minimum as Moneycows to pay for the PVP Players. Whenever a PVP Player is not satisfied, the PVE Player has to suck it up. Whenever a PVE Player is not satisfied, he is considered to be a whining noob.
This schizophrenia in the business model and the community disgruntles those players that enjoy a good PVE experience. A fix to this situation would be needed but is very unlikely to happen.
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